AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Ukraine: Q4 2021 Performance
Analyzing the performance of the top 5 city building games on Android in Ukraine during Q4 2021, including download trends, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 city building games on the Android platform in Ukraine experienced varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games, based on data from Sensor Tower.
Craftheim - Lumberjack Island saw a peak in weekly downloads at the beginning of the quarter, with around 40.5K downloads in the week of October 4th. However, downloads steadily declined, reaching approximately 9.5K by the end of December. Active users also followed a similar downward trend, starting at 52.6K in late September and diminishing to around 17.4K by the last week of December. No revenue data was recorded for this period.
Merchant Master experienced fluctuating weekly downloads, peaking at 28.4K in early October before falling to around 1.7K by mid-December. The game’s weekly revenue showed a gradual decline after peaking at $8.3K in early November, ending the quarter at approximately $3.6K. Active users also saw a significant drop, starting at 28.9K at the beginning of October and ending the year at about 10.7K.
State Connect: Traffic Control showed remarkable growth in weekly downloads, starting from just 317 in early October and surging to over 20.4K by the last week of December. Active users increased correspondingly, from 308 in early October to over 30.2K by the end of December. Revenue data was not available for this game during the quarter.
Legend City had a more stable performance. Weekly downloads were highest in mid-October at around 6.6K but dropped to approximately 1.5K by the end of December. Weekly revenue showed a gradual increase, peaking at approximately $1.1K in the week of December 20th. Active users remained relatively stable, fluctuating between 4.7K and 7.9K throughout the quarter.
Megapolis: City Building Sim maintained a consistent performance in terms of active users, hovering around 10K to 11.8K throughout the quarter. Weekly downloads peaked at 4.1K in early November but saw a slight decrease to around 2.5K by the end of December. Revenue remained relatively stable, averaging around $0.5K per week, with minor fluctuations.
For more detailed insights and data, be sure to check out Sensor Tower.